![]() ![]() Amy ground and air accel +5% -> +10% (Amy ground and air maxspeed still +5%).Chick robo's bombs and pods are now 50% more powerful than a normal robo's.DOWN damage values matched to Little Raider (increased damage taken while down).air dashes replaced with Trick Flyer instant-dashes (original form).ground acceleration increased by 15% and speed increased by 5%.Crazy Baboon puts his Armor style all into Defense (+20%).Power from 105 to 115 (so Rock Hound hits 125).Author's note: Still very likely the best robos in the game, but hopefully these nerfs makes it a more interesting decision.Luna ground topspeed from +5% to +10%, ground accel dropped to -5% Shining Fighter.Miranda and Comet top airspeed to -10% Luna's.s/m ground acceleration reduced to -5% Shining Fighter.Ray and Ray II now actually conform to the displayed stats, while Ray Mk III now has the complement stats to Ray Mk II. Ray01 power from 105 to 110, Defense +5% to +10%, now flinches shorter and is knocked back shorter.X-Ray now is knocked back 20% farther and down for 20% longer. ![]() X-Ray power from 105 to 110, charge sound effect is "whoosh".Shadow's Defense +5% -> +20%, ingame chart Defense 6 -> 7.Apollo's landspeeds increased from +5% to +10%. Apollo's aerial agility increased from +5% to +20%.Ray Mk III now has 25% higher jumping, +0% -> +10% bonus aerial movement and endurance, landing lag from 2/8/16 -> 1/3/5.+X% -> +Y% means it used to be X% higher than baseline (per robo type) and is now Y% higher.Acceleration is separate from maximum speed those are referred separately or just by "speeds" (for both).Armor robos also have DOWN damage reduction, from the base game.Armor is generally 5% defense and +100 endurance (1000 is the normal Ray III value). All "Speed" robos are 4-5% faster than their Power and Armor folks.They can be (and have been) wildly inaccurate. The stat charts are actually made-up by the devs and not dependent on data.Author's note: Postgame Kris's setup with the X-Ray is the "main" set (personal favourite) - say hello when you see it.Free Battles at the arcade now actually end, so they're more like custom fights than practice.Liv's Battle changed to be a bit tougher and to be a more fun battle - she uses the improved low-risk Basic Gun in L-Formation with Burrow Bombs D and Sky Wave Pods blocking movement all over the place.The clone's robo? A new creation called Dusk.Snipe's spot in the game is replaced with the new postgame illegal robo that your clone now uses. Sling's legal robo is now Ray Mk II, and his illegal robo is Ray II Dark.All playable robos except Ray Mk III are fought in battles somewhere (ie a Ray01 replaced one of the Hurricanes).All text descriptions for robos are now unique and actually describe the robo or its features. ![]() All Power robos now have +10% power instead of their previous +5%, which didn't distinquish them enough and generally cost them in special features compared to their sibling robos.Stages don't cost money because they do nothing outside Free Battle at the Arcade.Nearly all legal parts buyable in the first 3 shops, and all legal leg parts are available at each.The player sprite is the "dark" version, so when you see it, you know the patch worked. ![]()
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